Spotlight Case Study

TallyUP!

Role
Head of Design
Platforms
iOS, Android, web
Featured Stat
1.6M+ users

Overview

As Head of Design, I led the visual design, UX, and overall branding of TallyUP!, a top-rated mobile game with over 1,600,000+ users and 20,000,000 games played. We started with a simple but ambitious goal: create the world's biggest free minigame mobile competition. This is a multi-year, cross-functional project that I guided from concept through execution. Below is an overview of the design process and decisions behind the product—and how we built something intuitive, delightful, and globally scalable. Play the game on iOS and Android!

Key Challenges

  • Bring the brand and product from zero to one
  • Create a visually iconic and engaging mobile-first experience
  • Design intuitive UX for both non-gamers and seasoned players
  • Architect a scalable design system
  • Ensure consistent experience while supporting rapid growth

Building from Brand to Experience

Every journey starts with a first step. For TallyUP!, that meant answering some big foundational questions. I led the team through brand discussions and explorations: What should TallyUP! stand for? What kind of emotional experience should it deliver? How will we stand out for our audience? How will the product scale?

Those early conversations shaped our entire design direction. I translated the outcomes into design principles that guided both the UX and visual identity. My goal was to design a simple, intuitive experience that would evoke the energy of classic game shows while feeling fresh and modern. Bold colors, animated screens, and thrilling win moments create an immersive experience, blending nostalgia with sleek gradients, smooth animations, and contemporary style... but never competing for a user's attention.

Result

A vibrant yet minimal visual style blending nostalgia with modern design, built to engage players instantly.

UX Strategy for a Global Audience

Research & Understanding Audience

We knew TallyUP! had to be intuitive enough for anyone, anywhere to pick up and play with a limited learning curve. Before designing, I spent time collaborating with the team to understand our audience and product landscape. Through competitive analysis, stakeholder discussions, and early interviews, we identified an opportunity to attract both casual gamers and non-gamers motivated by real-world rewards. This foundational research helped define our UX priorities: simplicity, excitement, and clarity.
Examples from competitive analysis

User Personas

I then did a deeper dive into these user personas. Experienced gamers were familiar with mobile game patterns and expected fast-paced, strategically engaging experiences. On the other hand, non-gamers were drawn in by the casual game show appeal and prize incentives but needed clearer guidance and onboarding. I created specific personas for both groups, highlighting their goals, behaviors, expectations, and pain points—making sure every design decision was approachable for both ends of the experience spectrum.

User Flows

With personas in mind, I sketched out the full user flow for each new feature. The first phase of this comes through whiteboarding and flowcharts, which I reviewed with the team. Working these flows out in this way helped us spot dead ends, reveal gaps, and identify the user's decision points early on. It was an easy way to get everyone on the same page before diving into design.
(Oh, and occasionally I would need to have some unexpected fun with the whiteboard, too 👀...)

Designing in Low-Fidelity

I always start with low-fidelity sketches and wireframes to quickly explore ideas and validate flow before committing to detailed visual design. This allows for fast iteration and early alignment across the team, minimizing confusion and ensuring we solved the right problems before transitioning into more fleshed-out mockups.

Prototyping

I create interactive prototypes and animatics for every major feature. These allowed the entire team—from engineers to stakeholders—to evaluate functionality, pinpoint issues early, and align quickly on final implementations. The prototypes became an essential tool for communication, iteration, and decision-making, helping us implement quickly with confidence.

Polished Mockups

Once we were aligned on these early phases, I brought the designs to life through high-fidelity mockups that captured the full visual language of the brand. Every screen was crafted to balance energy and intuitive use. I always aim to bring in our bold color palette, motion, and game show-inspired UI elements. I worked closely with engineering to ensure each design was both beautiful and buildable. The result was a polished, production-ready interface that felt intuitive, delightful, and distinctly ownable.

Result

User research, clear design process, and rapid prototyping ensured team alignment and helped create a globally accessible user experience.

Scalable Design System

In parallel, I designed and maintained a scalable design system to ensure visual and functional consistency across the product. This included core color palette, typography, spacing system, and reusable components like buttons, form fields, modals, navigation patterns, icon sets, and more. This not only accelerated production but also reduced cross-team friction and enabled faster iteration, leading to successful, polished launches under tight timelines.

Power to the People: Testing and Validating

But designing and building the application is only one part of the puzzle. Getting user feedback is absolutely essential to ensure that what we think is the right decision is actually going to be successful. I led video user testing sessions to evaluate functionality and identify pain points, then utilized findings to direct UX improvements. Sometimes we were right, and sometimes we were way off. One major insight came from the onboarding experience. I led a full UX audit and redesign that simplified the flow (from 8 steps to 5 steps), clarified messaging, and aligned better with user expectations, resulting in a nearly 20% boost in first week user retention.

Result

Effective user testing led to a nearly 20% boost in first-week user retention.

Beyond UX

My role goes far beyond UX. I also lead the art direction, creation of game assets, characters, and animations that brought the TallyUP! world to life. From concept art to character designs to illustrations and directing the overall art style, I ensured everything felt playful, cohesive and aligned with the brand. In the end, this work has a huge intersection with UX--the way we present these games has a tangible impact on the player experience and retention. The result was fun and dynamic gameplay that felt polished, unique, and in our universe.

Design That Grows With the Product

As new features rolled out, I simultaneously refined our scalable design system, ensuring we could iterate rapidly without sacrificing consistency. This living system unified TallyUP!’s visual language and interaction patterns across the app, website, marketing, and beyond, creating a seamless brand experience at every touchpoint. By creating a solid but flexible design foundation, we not only accelerated development but also maintained design quality as the product evolved. This iterative approach allowed us to respond quickly to user feedback and shifting needs, driving improvements that directly contributed to TallyUP!’s ongoing success.

Final Results

  • 1.6M+ downloads, 20M+ games played
  • 20% increase in first-week user retention
  • Scalable design system that supports rapid feature development
  • Intuitive UX for a global audience