My Pet Monster
After one of Large Animal Games' 24-hour project days, we landed on an idea that resonated with the team—My Pet Monster. At its core, it was a monster-pet raising game, blending cute and unexpected visual elements to create something both charming and a little weird. I explored a range of low-fidelity visual styles that led to fully rendered mockups. Even though the project was short, I approached it with a holistic and future-thinking  mindset...considering not just the look and feel, but also how the game could actually scale if it moved into full production. From art direction to animation pipelines, I aimed to lay the groundwork for a style and system that could evolve with the game.